This is the second attempt at creating some interesting visuals using Craig Reynold’s flocking algorithms. Each streak in the system tries to behave like like a bird in a flock, or a fish in a school. They want to stay in a group, keep a certain distance from each other, and wander a bit randomly. The pictures show how changing a few parameters can create some pretty drastic results.
Try it out for yourself here. You also don’t need Java to run it. The controls to change parameters are Q & W to increase and decrease cohesion respectively, A & S to increase and decrease seperation, Z & X to increase and decrease alignment, = key to add a new flock of streaks, and click to add a single flock. By default the flocks will follow your cursor.
A little experiment that combines coding in processing (flocking) and some pictures I took around town and then edited in Photoshop, they aren’t really supposed to make sense, but are more of a visual experiment. The positions of the Wireframes are all procedural, meaning that every time the program is run, it will generate different results. The first picture was taken out in the woods around sunset while cross country skiing on New Years Day.
This project has no imported models and all of the objects in the scene are created pro grammatically. If you want to try it out, you can do so here < Note not all Graphics Cards are supported, and you will definitely need either Chrome or Safari. If that doesn’t work for you, you can check out a video of it in action below. The lighting could definitely use some work, but I think overall it was a great learning experience.
A project that I have been working on with a group of really talented people is now complete. It was a lot of fun and quite the learning experience at the same time.
Aquaero is an interactive art experience that allows users to create creatures using their hands and other objects. Once these generated creatures have been made, they can be moved around by swiping across the table. The creatures interact with the environment through audio events triggered by the audience, such as bubbles or lightning strikes. Flocking creatures such as jellyfish, fish and birds can be found in levels and add to the interaction. Audio and Environments transition seamlessly as the characters move around. This project was created for Design Studio 3 at Algonquin College, by Russell Baylis, Stacie Ha, Jahfer Husain, and Kyle Thompson. Special thanks to James Acres, Alan Brown, Hala Al-Jaber,Michelle Labonte and Freesound.org.
I was in charge of logo design, environment design, audio design and audio input recognition.
For the high-definition video, please check it out here. It’s worth it.
Today’s post is brought to you by the letter V. The texture is a little weird on this, it kind of reminds me of finger-prints or wormies.
I thought I would try something a little different instead of using a cliché for typographic art. I decided to try and juxtapose the phrase with some nice trees and and make it a little over the top with vomiting birds (too much garbage eating I suppose). This is a line from a movie or TV show, which someone says hilariously, which is why it’s here, I’m not currently disgusted by anyone! This made with some pencils, Staedtler pens, and a Autograph LightTracer. A full size version can be viewed here.
Sometimes things don’t turn out exactly the way you want them to. This is one of those times, kind of. When creating the first visualizer, which can be used here, I created the visuals completely before even thinking about what to trigger with the audio. This was a mistake, because of poor planning, it meant that I had this kind of cool looking “thing” with nothing really to do with it. Anything that was added seemed to take away from the simplicity and over-complicated the visuals making it jarring on the eyes, or I found myself adding stuff just for the sake of adding something. So I guess that is why this visualizer turned out the way it did. The music that was used was Forever Lost, by God is An Astronaut. I felt that in order for the visuals to work, they would have to be progressive like the music, so that is why they might feel a bit slow.
For the second one I tried to make smaller scale visuals that could work at the same time as others, so it was less schizophrenic. It kind of worked, but at the same time, not enough time went into it to make it what I wanted it to be. It was definitely a learning experience, and in the long run I learned a lot. To add to the large amount of failing, processing helped out by spitting out an incredibly cryptic error when I attempted to export the programs to a format that would be view-able in browser. I was attempted to export the processing files with processing js, however I learned that it currently doesn’t support Minim, which is used for audio processing. So here is another video!
Google is a gigantic corporation, however it still takes the time to release some fun stuff every now and then.
8Bit Google Maps features most of the functionality of the original Google Maps, however it’s done in 8Bit style similar Super Nintendo. You can check it out here.
Google Search Graph is a new tool that uses WebGL to handle 3D graphing of search results. You can create some pretty crazy functions in just a few clicks or by modifying a few parameters. You can play with the one in the picture here.
Gary Clark Jr. sure does put a crazy amount of soul into his music. He grew up in Austin Texas, and was mentored by Jimmie Vaughn, Stevie Ray’s brother. He had a big break when he was featured on Austin City Limits. It’s great to hear some blues when nowadays most music is dominated by catchy songs mostly just out there to make a buck. Check out his stuff, I bet you’ll enjoy it. He’s also playing @ Osheaga music festival August in Montreal which sounds quite enticing…