This is the second attempt at creating some interesting visuals using Craig Reynold’s flocking algorithms. Each streak in the system tries to behave like like a bird in a flock, or a fish in a school. They want to stay in a group, keep a certain distance from each other, and wander a bit randomly. The pictures show how changing a few parameters can create some pretty drastic results.
Try it out for yourself here. You also don’t need Java to run it. The controls to change parameters are Q & W to increase and decrease cohesion respectively, A & S to increase and decrease seperation, Z & X to increase and decrease alignment, = key to add a new flock of streaks, and click to add a single flock. By default the flocks will follow your cursor.
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A little experiment that combines coding in processing (flocking) and some pictures I took around town and then edited in Photoshop, they aren’t really supposed to make sense, but are more of a visual experiment. The positions of the Wireframes are all procedural, meaning that every time the program is run, it will generate different results. The first picture was taken out in the woods around sunset while cross country skiing on New Years Day.
After 3 days of intense graphics, animation and programming, our game created for Global Game Jam is complete. Our team, Matt Dease, Quang Nguyen, Sunmock Yang, and Paul Young built the game from the ground up using Flash + Actionscript 3.0. The goal of the game is to reach the end of the ice level (4) and to get the snake to bite his own tail. The reason for the snake is because the theme for global game jam this year isand so we took it quite literally. If you would like to play the game, check it out here!